UNI333 Man in the Age of Manufacturer Artificial IntelligenceIstinye UniversityDegree Programs Visual Communication DesignGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Visual Communication Design

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI333
Course Name: Man in the Age of Manufacturer Artificial Intelligence
Semester: Fall
Course Credits:
ECTS
5
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Doç. Dr. ŞEBNEM ÖZDEMİR
Course Lecturer(s): Şebnem Özdemir
Course Assistants:

Course Objective and Content

Course Objectives: 1. Understand the fundamental concepts and principles of artificial intelligence and its impact on human society.
2. Analyze the ethical, social, and cultural implications of generative artificial intelligence.
3. Explore the potential benefits and risks of AI in various domains, including art, literature, music, and communication.
4. Develop critical thinking skills to evaluate the role of AI in shaping human identity, creativity, and relationships.
5. Foster a multidisciplinary perspective
Course Content: 1. Introduction to Artificial Intelligence: History, concepts and types of artificial intelligence.
2. Generative Artificial Intelligence: Overview, applications and examples.
3. Ethical Considerations: Privacy, bias, accountability and transparency in AI systems.
4. AI and Human Creativity: Exploring the impact of AI on the creation of art, literature and music.
5.Social Impacts of AI: Automation, employment, inequality and social transformation.
6.AI and the Future

Learning Outcomes

The students who have succeeded in this course;
1) Students will be able to critically analyze the ethical and societal implications of generative artificial intelligence.
2) Students will develop an understanding of the role of AI in shaping human creativity and communication.
3) Students will evaluate the impact of AI on human identity, relationships, and decision-making processes.
4) Students will gain insight into the potential risks and benefits of AI in various domains.
5) Students will apply interdisciplinary perspectives to assess the future implications of AI on society.

Course Flow Plan

Week Subject Related Preparation
1) Introduction to Artificial Intelligence
2) The Ethics of AI: Privacy and Bias
3) Generative AI and Human Creativity
4) ChatGpt, Bard, LLMA as a generative AI
5) ChatGpt, Bard, LLMA as a generative AI
6) Midjourney, Stable Diffusion, Dall-e as a Generative AI
7) Midjourney, Stable Diffusion, Dall-e as a Generative AI
8) Mid-Term Week
9) Artificial intelligence with different industry applications: Music Production
10) Artificial intelligence with different industry applications: 3D design elements
11) Artificial intelligence with different industry applications: Animation of Images
12) Generative AIs and computer-based manipulation
13) Coding and development processes with ChatGPT
14) AI in Music and Entertainment
15) Future Implications and Conclusion
16) Final Exam

Sources

Course Notes / Textbooks: 1. "The AI Does Not Hate You: Superintelligence, Rationality, and the Race to Save the World" by Tom Chivers
2. "Artificial You: AI and the Future of Your Mind" by Susan Schneider
References: 1. Bostrom, N. (2016). Superintelligence: Paths, Dangers, Strategies.
2. Harari, Y. N. (2018). 21 Lessons for the 21st Century.

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines.
1) To have the necessary knowledge and skills about computer technologies required to produce designs.
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish.
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes.
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs.
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience.
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines.
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed.
3) To be able to analyze and use design-oriented thinking processes for visual communication products.
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas.
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products.
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs.
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines.
1) To have the necessary knowledge and skills about computer technologies required to produce designs.
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish.
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes.
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs.
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience.
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines.
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed.
3) To be able to analyze and use design-oriented thinking processes for visual communication products.
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas.
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products.
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs.
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 45
Final 1 % 55
total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Homework Assignments 1 45
Final 1 50
Total Workload 137