Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI333 | ||||
Course Name: | Man in the Age of Manufacturer Artificial Intelligence | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Doç. Dr. ŞEBNEM ÖZDEMİR | ||||
Course Lecturer(s): | Şebnem Özdemir | ||||
Course Assistants: |
Course Objectives: | 1. Understand the fundamental concepts and principles of artificial intelligence and its impact on human society. 2. Analyze the ethical, social, and cultural implications of generative artificial intelligence. 3. Explore the potential benefits and risks of AI in various domains, including art, literature, music, and communication. 4. Develop critical thinking skills to evaluate the role of AI in shaping human identity, creativity, and relationships. 5. Foster a multidisciplinary perspective |
Course Content: | 1. Introduction to Artificial Intelligence: History, concepts and types of artificial intelligence. 2. Generative Artificial Intelligence: Overview, applications and examples. 3. Ethical Considerations: Privacy, bias, accountability and transparency in AI systems. 4. AI and Human Creativity: Exploring the impact of AI on the creation of art, literature and music. 5.Social Impacts of AI: Automation, employment, inequality and social transformation. 6.AI and the Future |
The students who have succeeded in this course;
1) Students will be able to critically analyze the ethical and societal implications of generative artificial intelligence. 2) Students will develop an understanding of the role of AI in shaping human creativity and communication. 3) Students will evaluate the impact of AI on human identity, relationships, and decision-making processes. 4) Students will gain insight into the potential risks and benefits of AI in various domains. 5) Students will apply interdisciplinary perspectives to assess the future implications of AI on society. |
Week | Subject | Related Preparation |
1) | Introduction to Artificial Intelligence | |
2) | The Ethics of AI: Privacy and Bias | |
3) | Generative AI and Human Creativity | |
4) | ChatGpt, Bard, LLMA as a generative AI | |
5) | ChatGpt, Bard, LLMA as a generative AI | |
6) | Midjourney, Stable Diffusion, Dall-e as a Generative AI | |
7) | Midjourney, Stable Diffusion, Dall-e as a Generative AI | |
8) | Mid-Term Week | |
9) | Artificial intelligence with different industry applications: Music Production | |
10) | Artificial intelligence with different industry applications: 3D design elements | |
11) | Artificial intelligence with different industry applications: Animation of Images | |
12) | Generative AIs and computer-based manipulation | |
13) | Coding and development processes with ChatGPT | |
14) | AI in Music and Entertainment | |
15) | Future Implications and Conclusion | |
16) | Final Exam |
Course Notes / Textbooks: | 1. "The AI Does Not Hate You: Superintelligence, Rationality, and the Race to Save the World" by Tom Chivers 2. "Artificial You: AI and the Future of Your Mind" by Susan Schneider |
References: | 1. Bostrom, N. (2016). Superintelligence: Paths, Dangers, Strategies. 2. Harari, Y. N. (2018). 21 Lessons for the 21st Century. |
Course Learning Outcomes | 1 |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 45 |
Final | 1 | % 55 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 45 | |
PERCENTAGE OF FINAL WORK | % 55 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Homework Assignments | 1 | 45 |
Final | 1 | 50 |
Total Workload | 137 |