Visual Communication Design | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code: | UNI326 | ||||
Course Name: | Digital Technologies in Health | ||||
Semester: | Spring | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | University Elective | ||||
Course Level: |
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Mode of Delivery: | E-Learning | ||||
Course Coordinator: | Dr. EMEL GÜMÜŞ | ||||
Course Lecturer(s): | Dr.Emel Gümüş | ||||
Course Assistants: |
Course Objectives: | In this course; Artificial Intelligence and Digital Technologies in Health Sciences to have a basic level of knowledge about technology and to use technology use, cooperation in multidisciplinary work Providing and integrating work with digital technologies is intended. |
Course Content: | Students who successfully complete this course will; 1. will be able to work on digital technologies and Artificial Intelligence in health care can express/explain basic knowledge orally/written. 2. Describe the so-called disruptive technology in healthcare can present the concepts and applications in oral/written form. 3. will be able to present the digital technology and other related define concepts and make connections between them can explain. 4. Define and discuss innovative thinking. 5. Technological solution in health care issues with entrepreneurial spirit. develop and implement recommendations. 6. There is a relationship between the concepts of technology, innovation and entrepreneurship. compare/contrast the connections/similarities and differences can explain. 7. Have the necessary equipment for technology-based projects students bring their ideas to life with innovative and entrepreneurial spirit List/group the basic steps to be able to pass the ethical and legal issues. 8. Have knowledge about Ethical and Legal Issues and to be able to make evaluation, 9. Communication and Collaboration in Health Services 10. Assessment of New Trends and Future Perspectives will be able to do it. |
The students who have succeeded in this course;
1) 1. will be able to work on digital technologies and Artificial Intelligence in health care can express/explain basic knowledge orally/written. 2) 2. Describe the so-called disruptive technology in healthcare can present the concepts and applications in oral/written form. 3) 3. will be able to present the digital technology and other related define concepts and make connections between them can explain. 4) 4. Define and discuss innovative thinking. 5) 5. Technological solution in health care issues with entrepreneurial spirit. develop and implement recommendations. 6) 6. There is a relationship between the concepts of technology, innovation and entrepreneurship. compare/contrast the connections/similarities and differences can explain. 7) 7. Have the necessary equipment for technology-based projects students bring their ideas to life with innovative and entrepreneurial spirit List/group the basic steps to be able to pass the ethical and legal issues. 8) 8. Have knowledge about Ethical and Legal Issues and to be able to make evaluation, 9) 9. Communication and Collaboration in Health Services 10) 10. Assessment of New Trends and Future Perspectives will be able to do it. |
Week | Subject | Related Preparation |
1) | Meeting Students • Introduction: Comprehensive explanation of course content, evaluation methods and expectations. | |
2) | Introduction to Digital Technologies in Healthcare • Industry 4.0 and Digital Transformation • Development of digital technologies in Healthcare | |
3) | Use of technology in Health Services, • Concept of Artificial Intelligence? • Artificial Intelligence learning methods and biases | |
4) | Mobile Applications, • Wearable Technologies • Internet of things (IoT) | |
5) | Virtual and augmented reality, BloczincirAR, VR, XR Technologies | |
6) | Being a healthcare professional in the digital age and digital health literacy | |
7) | Improving Quality of Care and changing quality of care The role of artificial intelligence and innovation | |
8) | Midterm week | |
9) | Digital Story and Gamification in Health • Preparing educational programs for children | |
10) | Digital Story and Gamification in Health • Preparing educational programs for children | |
11) | Entrepreneurship and Project Design Ability in the Health Ecosystem Artificial Intelligence Project Examples in Health | |
12) | Artificial Intelligence Robot Technologies, Robot Nurses, Robot Doctors, Children and Robots | |
13) | Telehealth, telemedicine, electronic health records, big data | |
14) | Addictions – Technology addiction and things to watch out for points, specifically for parents and children | |
15) | Final week |
Course Notes / Textbooks: | Ders notları kullanılacak * Ders kitabı zorunlu değil |
References: | *"Digital Transformation: Build Your Organization's Future for the Innovation Age" - Lindsay Herbert * "The Fourth Industrial Revolution" - Klaus Schwab * "Healthcare Disrupted: Next Generation Business Models and Strategies" - Jeff Elton, Anne O'Riordan *Sağlık Bilimlerinde Yapay Zekâ. (2019). Melih Bulut, Nevit Dilmen, Gökhan Bora Esmer, Murat Gezer, Çiğdem Selçukcan Erol, Leyla Türker Şener (Ed.). İstanbul: Çağlayan Kitabevi. *Tıp Bilişimi. (2021). Nilgün Bozbuğa, Sevinç Gülseçen. (Ed.). İstanbul: İstanbul University Press. Sağlıkta İleri Teknoloji. (2019). Mustafa Said Yıldız (Ed.). Ankara: Nobel Yayınevi. |
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Program Outcomes | |||||||||||||
1) To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |||||||||||||
1) To have the necessary knowledge and skills about computer technologies required to produce designs. | |||||||||||||
1) To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |||||||||||||
1) To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |||||||||||||
1) To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |||||||||||||
2) To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |||||||||||||
2) To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |||||||||||||
3) To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |||||||||||||
3) To be able to analyze and use design-oriented thinking processes for visual communication products. | |||||||||||||
4) To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |||||||||||||
4) To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |||||||||||||
5) Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |||||||||||||
6) To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | To understand the structure and dynamics of a design team and to continue the production processes in a flow with team members from different disciplines. | |
1) | To have the necessary knowledge and skills about computer technologies required to produce designs. | |
1) | To be able to manage the design, development and presentation processes by applying the right theoretical steps and to be involved in the production process from start to finish. | |
1) | To be able to criticize and evaluate different problems through these concepts by mastering the design processes. | |
1) | To understand the conceptual importance of Visual Communication Design and to gain the ability to develop user-centered experience-oriented designs. | |
2) | To be able to create balanced interactive narratives with communication and design processes by understanding the ways in which visual designs convey ideas, messages and emotions in experience. | |
2) | To be able to analyze, evaluate and interpret the situations and facts about design issues by using different disciplines. | |
3) | To be able to develop professional projects by producing components for different media, to evaluate these components consistently in the context of the designs developed. | |
3) | To be able to analyze and use design-oriented thinking processes for visual communication products. | |
4) | To have the necessary computer technologies and software knowledge to develop design in line with the needs of the sector, to be able to use computer-aided design applications to reflect their creative ideas. | |
4) | To be able to use these designs effectively in the context of theme, subject and target audience by applying effective visual and audio solutions for communication design products. | |
5) | Mastering contemporary design methodology; To produce designs that appeal to the audience by prioritizing the target audience of the designs. | |
6) | To understand the experience of the users and the target audience, to understand the measurement methods and to benefit from these concepts in the design process. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Quizzes | 3 | % 20 |
Final | 1 | % 60 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
total | % 100 |
Activities | Number of Activities | Preparation for the Activity | Spent for the Activity Itself | Completing the Activity Requirements | Workload | ||
Course Hours | 14 | 2 | 1 | 42 | |||
Midterms | 1 | 30 | 1 | 31 | |||
Final | 1 | 30 | 1 | 31 | |||
Total Workload | 104 |