Digital Game Design (English)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI318
Course Name: Unhealthy Brilliants
Semester: Spring
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Doç. Dr. SİBEL ŞENSU
Course Lecturer(s): Assoc. Prof. Sibel Şensu
Course Assistants:

Course Objective and Content

Course Objectives: In this course, brilliant characters who have done and are doing successful works in the past and today, but meanwhile who have chronic diseases, will be discussed and information about the diseases in question will be obtained.
Course Content:
1. Introduction: "Brilliant" and "unhealthy" concepts will be discussed.
2. Alcoholism / Substance use disorder –Robert Downey Jr
Hepatitis B/liver cirrhosis- Beethoven
3. STD –Micheal C.Hall (HPV related lymphoma)
4. Malignancies (leukemia, lymphoma, others) - Tetsuya "Ted" Fujita- brain cancer
5. Obesity /anorexia
6. Diabetes /Tom Hanks
7. Depression-Jim Carrey
8. Burnout syndrome- Eric Yuan
9. Acnea / Emma stone
10. Congenital malformations-Sumeyye Boyacı
11. Asthma -Nilufer
12. Celiac disease-Novak Djokovic
13. Atheromatous disease -Avul Pakir Jainulabdeen Abdul Kalam (cardiac arrest)
14. Chronic kidney disease-Aries Merritt
15. Autoimmune diseases- Renoir (RA)
16. Alzheimer disease -Gabriel García Márquez(lymphoma and AD)
17. Infecious diseases - Abdel Halim( Scistosomiasis)

Learning Outcomes

The students who have succeeded in this course;
1) It is aimed to raise students' awareness about the effort, perseverance and determination to overcome the difficulties on the road to success through the lives of successful but ill people.
2) National swimmer Sümeyye Boyacı and congenital anomalies will be discussed
3) Famous tennis player Novak Djokovic and Celiac's disease will be discussed
4) Hepatitis B/liver cirrhosis and famous composer Beethoven will be discussed
5) Malignancies (leukemia, lymphoma, others) and Tetsuya "Ted" Fujita- brain cancer will be discussed
5) STD and Micheal C.Hall (HPV related lymphoma) will be discussed
6) Asthma and singer Nilufer will be discussed
7) Robert Downey Jr and Alcoholism / Substance use disorder will be discussed
8) Burnout syndrome and Eric Yuan will be discussed
9) Acnea vulgaris and Emma Stone will be discussed
10) Abdelhalim Hafiz and Schistoma will be discussed
11) Atheromatous disease and Avul Pakir Jainulabdeen Abdul Kalam (cardiac arrest) will be discussed
12) Chronic kidney disease and Aries Merritt will be discussed
13) Autoimmune diseases and Renoir (RA)will be discussed
14) Alzheimer disease and Gabriel García Márquez (lymphoma and AD) will be discussed

Course Flow Plan

Week Subject Related Preparation
1) Introduction: Brilliant and unhealthy concepts will be discussed. -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
2) National swimmer Sümeyye Boyacı and congenital anomalies -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
3) Hepatitis B/liver cirrhosis- Beethoven -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
4) Novak Djokovic and Celiac's disease -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
5) STD –Micheal C.Hall (HPV related lymphoma) -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
6) Diabetes /Tom Hanks -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
7) Robert Downey Jr -Alcoholism / Substance use disorder -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
8) Burnout syndrome- Eric Yuan -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
9) Acnea / Emma stone -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
10) Abdelhalim Hafiz and Schistosomiasis -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
11) Asthma -Nilufer -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
12) Chronic kidney disease-Aries Merritt -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
12) Atheromatous disease -Avul Pakir Jainulabdeen Abdul Kalam (cardiac arrest)
13) Autoimmune diseases- Renoir (RA) -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
14) Alzheimer disease -Gabriel García Márquez(lymphoma and AD) -Information on websites -Personal websites of successful celebrities -Biographic books on brilliant people -Robbins pathology -Tıp ve Sağlık Ansiklopedisi. J. A. C. Brown. Remzi Kitabevi (1 Haziran 2018). ISBN-10 ‏ : ‎ 9751491681
15)

Sources

Course Notes / Textbooks: -İnternet sitelerinde yer alan bilgiler
-Başarılı ünlülerin kişisel web siteleri
-Biyografiler
-Tıp ve sağlık ansiklopedisi
-Robbins patoloji
References: - Information on websites
-Personal websites of successful celebrities
-Biography books
-Robbins pathology
-Tıp ve Sağlık ansiklopedisi

Course - Program Learning Outcome Relationship

Course Learning Outcomes

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14

Program Outcomes
1) Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself.
2) Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches.
3) Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats.
4) Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism.
5) Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities.
6) Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise.
7) Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn.
8) Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Being able to write creatively, imagine, and produce original and inspired fictional scenarios, places, and universes. Being able to produce 2D and 3D visual designs and impressive auditory compositions. Being able to plan all these artistic practices around certain goals and with a focus on design. Being able to design the videogame design process itself.
2) Being able to think and produce creative content based on mathematical data. Being able to parametrically design. Being able to quantify art and design practices, such as creative writing, graphical, illustrative, spatial, and character design. Being able to ideate qualitatively and subjectively through quantitative and objective approaches.
3) Being able to work on projects by incorporating various fields of expertise and the content that originates from these fields. Being able to work as part of a team while embracing different ideas and skills. Being able to produce comprehensive and total videogame concepts. Being able to edit, exhibit, present, and defend works in portfolio and presentation formats.
4) Achieving critical thinking literacy on videogame history and theory. Being able to think through and produce academic texts about the philosophical, anthropological, political, and social manifestations of games. Being vigilant about the contemporary problematics of videogame epistemology. Displaying professionalism in accepting criticism.
5) Being informed about the historical accumulation and contemporary productions of the videogame culture and other cultural playgrounds from which videogame culture draws. Being able to tackle, process, and position both aesthetic and technical production and thinking methods as cultural activities.
6) Being knowledgeable about the past, aware of the present, and foresighted about the future potentials of the social and economic realities of videogames. Being able to handle professional relations, create correspondence, and manage production plans. Being a generalist, while also specializing in one or more areas of expertise.
7) Being able to research, filter data, and synthesize both within and outside videogame epistemology at every stage of production. Being able to conduct interdisciplinary research. Being able to create original ideas by remixing content from various sources. Learning to learn.
8) Understanding, learning, and using professional content authoring tools and technologies. Being able to design workflows in service of various production requirements. Being able to use technologies within the workflow besides the usual and intended purposes, and researching, discovering, and putting to use technologies for new purposes.

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 0
Midterms 1 % 40
Final 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Preparation for the Activity Spent for the Activity Itself Completing the Activity Requirements Workload
Course Hours 14 3 3 2 112
Midterms 1 6 2 2 10
Final 1 6 2 2 10
Total Workload 132