UNI309 Introduction to MetaverseIstinye UniversityDegree Programs Electrical and Electronic Engineering (English)General Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Electrical and Electronic Engineering (English)

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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code: UNI309
Course Name: Introduction to Metaverse
Semester: Spring
Fall
Course Credits:
ECTS
5
Language of instruction: English
Course Condition:
Does the Course Require Work Experience?: No
Type of course: University Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: E-Learning
Course Coordinator: Prof. Dr. HATİCE ÖZ PEKTAŞ
Course Lecturer(s): Michael Barngrover
Course Assistants:

Course Objective and Content

Course Objectives: The main objective of the course is to develop within students an understanding of the core components of the metaverse and an awareness of its potential impacts on society. By the end of the class, students will possess developed ethical positions on many of the important metaverse topics.
Course Content: The course introduces fundamental elements that form the foundation of various conceptualizations of “The Metaverse”. Topics to be presented and discussed include shared spatialization, digital mediation of reality, socialization, and assigning value to digital objects. The course will devote significant time to discussions of ethics and the impacts that digitization will have on non-digital aspects of society. Students will be required to research and write several essays throughout the course and design a metaverse scenario as a final group project.

Online class sessions will frequently take place inside of 2D and 3D “metaverse platforms”. Students will be expected to know how to use their keyboard and mouse/touchpad to navigate these spaces and to use their microphone effectively.

This is not a course focused on cryptographic topics. Blockchains, cryptocurrencies, and NFTs will not be the focus of the course, although these subjects will be included in discussions of metaverse economics and concepts of ownership.

Learning Outcomes

The students who have succeeded in this course;
1) Understand the concept and components of the Metaverse.
2) Understand the role and impact of avatars in the Metaverse learning environment.
3) Explore tools and modalities for synchronous learning in the Metaverse.
4) Address accessibility and equity considerations in designing inclusive Metaverse learning experiences
5) analyze the impact of diverse perspectives and cultures on Metaverse learning.

Course Flow Plan

Week Subject Related Preparation
1) he concept and the evolving dynamics of Metaverse
2) origins of metaverse and its impact on various industries
3) understanding the Metaverse's interactive digital environments, virtual reality (VR), augmented reality (AR), and mixed reality (MR)
4) understanding the Metaverse's interactive digital environments, virtual reality (VR), augmented reality (AR), and mixed reality (MR)_2
5) ethical, legal, and privacy considerations related to Metaverse
6) leveraging Metaverse for business growth, virtual reality, gaming and social interactions_1
7) leveraging Metaverse for business growth, virtual reality, gaming and social interactions_2
8) midterm week
9) 3D modeling, programming, blockchain understanding, virtual reality integration, and AR development
10) concepts of dataspace management, virtual economies, digital asset creation, and setting up interactive experiences
11) future possibilities and innovations in the Metaverse ecosystem
12) Student presentations
13) Student presentations
14) Student presentations
15) final week
16) final week

Sources

Course Notes / Textbooks: Readings to be assigned and provided in class
Access to VR headsets and library of VR experiences
Computers capable of opening webVR sites
References: Readings to be assigned and provided in class
Access to VR headsets and library of VR experiences
Computers capable of opening webVR sites

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Has sufficient knowledge in mathematics and natural sciences.
2) Has sufficient knowledge in Electrical and Electronics engineering–specific subjects.
3) Has the ability to apply theoretical and practical knowledge of mathematics, natural sciences, and Electrical and Electronics engineering to solve complex engineering problems.
4) Has the ability to identify, formulate, and solve complex engineering problems, and to select and apply appropriate analysis and modeling methods for this purpose.
5) Has the ability to design complex systems, processes, devices, or products under realistic constraints and conditions to meet specific requirements, and to apply modern design methods for this purpose.
6) Has the ability to select and use modern techniques and tools required for the analysis and solution of complex engineering problems encountered in engineering practice, and to use information technologies effectively.
7) Has the ability to design and conduct experiments, collect data, analyze and interpret results for the investigation of complex engineering problems or Electrical and Electronics engineering–specific research topics.
8) Has the ability to work effectively in disciplinary teams.
9) Has the ability to work effectively in multidisciplinary teams.
10) Has the ability to work individually.
11) Has the ability to communicate effectively in oral and written form; has knowledge of at least one foreign language; writes effective reports, understands written reports, prepares design and production reports, makes effective presentations, and gives and receives clear and understandable instructions.
12) Has awareness of the necessity for lifelong learning; accesses information, follows developments in science and technology, and continuously renews oneself.
13) Acts in accordance with ethical principles; has knowledge of professional and ethical responsibilities and of the standards used in engineering practices.
14) Has knowledge of business practices such as project management, risk management, and change management.
15) Has awareness of entrepreneurship and innovation.
16) Has knowledge of sustainable development.
17) Has knowledge of the impacts of engineering practices on health, environment, and safety on a universal and societal scale, and awareness of contemporary issues reflected in the field of engineering.
18) Has awareness of the legal consequences of engineering solutions.

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Has sufficient knowledge in mathematics and natural sciences.
2) Has sufficient knowledge in Electrical and Electronics engineering–specific subjects.
3) Has the ability to apply theoretical and practical knowledge of mathematics, natural sciences, and Electrical and Electronics engineering to solve complex engineering problems.
4) Has the ability to identify, formulate, and solve complex engineering problems, and to select and apply appropriate analysis and modeling methods for this purpose.
5) Has the ability to design complex systems, processes, devices, or products under realistic constraints and conditions to meet specific requirements, and to apply modern design methods for this purpose.
6) Has the ability to select and use modern techniques and tools required for the analysis and solution of complex engineering problems encountered in engineering practice, and to use information technologies effectively.
7) Has the ability to design and conduct experiments, collect data, analyze and interpret results for the investigation of complex engineering problems or Electrical and Electronics engineering–specific research topics.
8) Has the ability to work effectively in disciplinary teams.
9) Has the ability to work effectively in multidisciplinary teams.
10) Has the ability to work individually.
11) Has the ability to communicate effectively in oral and written form; has knowledge of at least one foreign language; writes effective reports, understands written reports, prepares design and production reports, makes effective presentations, and gives and receives clear and understandable instructions.
12) Has awareness of the necessity for lifelong learning; accesses information, follows developments in science and technology, and continuously renews oneself.
13) Acts in accordance with ethical principles; has knowledge of professional and ethical responsibilities and of the standards used in engineering practices.
14) Has knowledge of business practices such as project management, risk management, and change management.
15) Has awareness of entrepreneurship and innovation.
16) Has knowledge of sustainable development.
17) Has knowledge of the impacts of engineering practices on health, environment, and safety on a universal and societal scale, and awareness of contemporary issues reflected in the field of engineering.
18) Has awareness of the legal consequences of engineering solutions.

Assessment & Grading

Değerlendirme Yöntemleri ve Kriterleri Number of Activities Level of Contribution
Project 1 % 40
Midterms 1 % 30
Final 1 % 30
total % 100

Workload and ECTS Credit Calculation

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 14
Project 5 21
Midterms 3 21
Final 3 21
Total Workload 119