MYO033 F Keyboard Usage TechniquesIstinye UniversityDegree Programs Computer Aided Design and AnimationGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational Qualifications
Computer Aided Design and Animation

Preview

Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Course Introduction and Application Information

Course Code: MYO033
Course Name: F Keyboard Usage Techniques
Semester: Spring
Course Credits:
ECTS
3
Language of instruction: Turkish
Course Condition:
Does the Course Require Work Experience?: No
Type of course: Departmental Elective
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator: Öğr. Gör. AHMET SELİM ÖVER
Course Lecturer(s): Öğr. Gör. Sevil Keskin
Course Assistants:

Course Objective and Content

Course Objectives: The aim is to enable students to use the F keyboard efficiently and accurately as part of efforts to enhance their skills and increase their proficiency in computer usage. Teaching programs often focus on imparting the ability to use the F keyboard seamlessly and swiftly to students, recognizing that proficiency in this skill not only enables them to perform computer-based tasks more efficiently but also enhances their typing speed, thereby strengthening their overall communication skills. Mastering the accurate and fast use of the F keyboard not only equips students to navigate digital tasks more effectively but also contributes to the development of confident and capable individuals in the digital world. Teaching students how to use the F keyboard can empower them to optimize their interactions with information technologies, laying the groundwork for successfully applying this skill in their ongoing educational and professional endeavors.
Course Content: First, students will be introduced to the standard Turkish F Keyboard, and they will grasp the significance of using the F Keyboard. They will acquire the knowledge of using the UİEAÜTKMLYŞFGĞIODRNHPQWXJÖVCÇZSB keys, aiming for error-free and fast keyboard usage.

Learning Outcomes

The students who have succeeded in this course;
1) Understands the importance of the F keyboard
2) Uses fast and error-free keyboard
3) Using a keyboard is beneficial in carrying out academic studies.
4) Obtaining certificates with F keyboard
5) Preparation for using the F keyboard in the clerk exam

Course Flow Plan

Week Subject Related Preparation
1) Meeting and sharing the objectives and contents of the course -Standard Turkish F keyboard- Why should we use the F Keyboard? None
2) Learning to use the basic row keys U, İ, E, A, Ü, T, K, M, L, Y, Ş None
3) Learning to use I, O, C, Ç, D, R, Z, S keys None
4) Learning to use the H,P,Q,W,X, keys None
5) Doing error-free and fast writing exercises over the Internet 1,2,3,4
6) Doing error-free and fast writing exercises over the Internet 1,2,3,4
7) Doing error-free and fast writing exercises over the Internet 1,2,3,4
8) Midterm 1,2,3,4,5,6,7
9) Doing error-free and fast writing exercises over the Internet 1,2,3,4
10) Doing error-free and fast writing exercises over the Internet 1,2,3,4
11) Doing error-free and fast writing exercises over the Internet 1,2,3,4
12) Doing error-free and fast writing exercises over the Internet 1,2,3,4
13) Doing error-free and fast writing exercises over the Internet 1,2,3,4
14) Doing error-free and fast writing exercises over the Internet 1,2,3,4
15) Final 1-14. Weeks

Sources

Course Notes / Textbooks: KLAVYE TEKNİKLERİ DERS KİTABI - Cengizhan BAŞTÜRK, Meryem DEMİRHAN YILDIZ, Özlem ÇABUKEL, Özlem YILDIZ
References: https://turkegitim.net/fklavye/

Course - Program Learning Outcome Relationship

Course Learning Outcomes

1

2

3

4

5

Program Outcomes
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion

Course - Learning Outcome Relationship

No Effect 1 Lowest 2 Average 3 Highest
       
Program Outcomes Level of Contribution
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion 1

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Midterms 1 % 40
Final 1 % 50
total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
total % 100