Computer Aided Design and Animation | |||||
Associate | TR-NQF-HE: Level 5 | QF-EHEA: Short Cycle | EQF-LLL: Level 5 |
Course Code: | BDT211 | ||||
Course Name: | Typography | ||||
Semester: | Fall | ||||
Course Credits: |
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Language of instruction: | Turkish | ||||
Course Condition: | |||||
Does the Course Require Work Experience?: | No | ||||
Type of course: | Compulsory Courses | ||||
Course Level: |
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Mode of Delivery: | Face to face | ||||
Course Coordinator: | Öğr. Gör. ALEV TAŞ | ||||
Course Lecturer(s): |
Öğr. Gör. NECDET YILMAZ Öğr. Gör. ALEV TAŞ |
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Course Assistants: |
Course Objectives: | It aims to learn the basic design principles of typographic design, to understand the use of typography in different media and the importance of typography in visual communication. |
Course Content: | The basic elements of typography will be explained to the students, and subjects such as its brief history, concepts, fonts, letter spacing, line spacing, typographic anatomy, hierarchy will be explained with examples and hands-on with Adobe Illustrator and Adobe InDesign programs. |
The students who have succeeded in this course;
1) Having knowledge and experience in basic design principles such as color, texture, composition, space and typography 2) The relationship between text, photography and illustration is learned. 3) The use of text as a stain element within the page layout is learned. 4) Gain perception and design skills 5) Have the ability to solve basic design problems |
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Course Notes / Textbooks: | -İletişim ve Grafik Tasarım, Emre Becer -Görsel İletişim ve Grafik Tasarım, Tevfik Fikret Uçar -Kaligrafik ve Tipografik Deneysel Tasarımlar, Namık Kemal Sarıkavak -Yazı İnsanlığın Belleği, George Jean |
References: | -İletişim ve Grafik Tasarım, Emre Becer -Görsel İletişim ve Grafik Tasarım, Tevfik Fikret Uçar -Kaligrafik ve Tipografik Deneysel Tasarımlar, Namık Kemal Sarıkavak -Yazı İnsanlığın Belleği, George Jean |
Course Learning Outcomes | 1 |
2 |
3 |
4 |
5 |
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Program Outcomes | |||||
1) Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion | 2 | 3 | 2 | 1 | 3 |
No Effect | 1 Lowest | 2 Average | 3 Highest |
Program Outcomes | Level of Contribution | |
1) | Ability to design Have basic art and design skills Developing an idea for a topic or problem and visualizing it Having an aesthetic point of view Ability to make 2D and 3D Animation Ability to do Motion Graphics Design (Animation) Ability to use necessary programs and software for design and animation Digital Game Design Composing and scripting an idea Ability to create a storyboard Having knowledge about desktop publishing (printing, printing, etc.) Understanding the relationship between typography and emotion | 3 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 0 |
Laboratory | 10 | % 5 |
Application | 8 | % 0 |
Homework Assignments | 10 | % 5 |
Presentation | 8 | % 0 |
Project | 10 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 15 | 43 |
Laboratory | 13 | 13 |
Application | 14 | 14 |
Study Hours Out of Class | 14 | 14 |
Presentations / Seminar | 13 | 13 |
Project | 13 | 13 |
Homework Assignments | 14 | 14 |
Midterms | 1 | 1 |
Final | 1 | 1 |
Total Workload | 126 |